pub struct VolumeRenderColor(pub bool, pub Color32);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: bool
§1: Color32
Trait Implementations§
Source§impl Default for VolumeRenderColor
impl Default for VolumeRenderColor
impl Resource for VolumeRenderColor
Auto Trait Implementations§
impl Freeze for VolumeRenderColor
impl RefUnwindSafe for VolumeRenderColor
impl Send for VolumeRenderColor
impl Sync for VolumeRenderColor
impl Unpin for VolumeRenderColor
impl UnwindSafe for VolumeRenderColor
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§fn from_world(_world: &mut World) -> T
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