pub struct VertexWidth(pub f32);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: f32
Trait Implementations§
impl Resource for VertexWidth
Auto Trait Implementations§
impl Freeze for VertexWidth
impl RefUnwindSafe for VertexWidth
impl Send for VertexWidth
impl Sync for VertexWidth
impl Unpin for VertexWidth
impl UnwindSafe for VertexWidth
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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