pub struct VertexRenderColor(pub bool, pub Color32);Expand description
Rendering option as a resource.
Tuple Fields§
§0: bool§1: Color32Trait Implementations§
Source§impl Default for VertexRenderColor
impl Default for VertexRenderColor
impl Resource for VertexRenderColor
Auto Trait Implementations§
impl Freeze for VertexRenderColor
impl RefUnwindSafe for VertexRenderColor
impl Send for VertexRenderColor
impl Sync for VertexRenderColor
impl Unpin for VertexRenderColor
impl UnwindSafe for VertexRenderColor
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§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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