pub struct VertexRenderColor(pub bool, pub Color32);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: bool
§1: Color32
Trait Implementations§
Source§impl Default for VertexRenderColor
impl Default for VertexRenderColor
impl Resource for VertexRenderColor
Auto Trait Implementations§
impl Freeze for VertexRenderColor
impl RefUnwindSafe for VertexRenderColor
impl Send for VertexRenderColor
impl Sync for VertexRenderColor
impl Unpin for VertexRenderColor
impl UnwindSafe for VertexRenderColor
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
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§impl<T> FromWorld for Twhere
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§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].