pub struct VertexMatHandle(pub Handle<StandardMaterial>);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: Handle<StandardMaterial>
Trait Implementations§
impl Resource for VertexMatHandle
Auto Trait Implementations§
impl Freeze for VertexMatHandle
impl !RefUnwindSafe for VertexMatHandle
impl Send for VertexMatHandle
impl Sync for VertexMatHandle
impl Unpin for VertexMatHandle
impl !UnwindSafe for VertexMatHandle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
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impl<T> BorrowMut<T> for Twhere
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