pub struct FaceRenderColor(pub bool, pub Color32);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: bool
§1: Color32
Trait Implementations§
Source§impl Default for FaceRenderColor
impl Default for FaceRenderColor
impl Resource for FaceRenderColor
Auto Trait Implementations§
impl Freeze for FaceRenderColor
impl RefUnwindSafe for FaceRenderColor
impl Send for FaceRenderColor
impl Sync for FaceRenderColor
impl Unpin for FaceRenderColor
impl UnwindSafe for FaceRenderColor
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
[ShaderType
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exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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