pub struct EdgeMatHandle(pub Handle<StandardMaterial>);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: Handle<StandardMaterial>
Trait Implementations§
impl Resource for EdgeMatHandle
Auto Trait Implementations§
impl Freeze for EdgeMatHandle
impl !RefUnwindSafe for EdgeMatHandle
impl Send for EdgeMatHandle
impl Sync for EdgeMatHandle
impl Unpin for EdgeMatHandle
impl !UnwindSafe for EdgeMatHandle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
[ShaderType
] for self
. When used in [AsBindGroup
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derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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