pub struct DartMatHandle(pub Handle<StandardMaterial>);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: Handle<StandardMaterial>
Trait Implementations§
impl Resource for DartMatHandle
Auto Trait Implementations§
impl Freeze for DartMatHandle
impl !RefUnwindSafe for DartMatHandle
impl Send for DartMatHandle
impl Sync for DartMatHandle
impl Unpin for DartMatHandle
impl !UnwindSafe for DartMatHandle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
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derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
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