pub struct BetaMatHandle(pub Handle<StandardMaterial>);
Expand description
Rendering option as a resource.
Tuple Fields§
§0: Handle<StandardMaterial>
Trait Implementations§
impl Resource for BetaMatHandle
Auto Trait Implementations§
impl Freeze for BetaMatHandle
impl !RefUnwindSafe for BetaMatHandle
impl Send for BetaMatHandle
impl Sync for BetaMatHandle
impl Unpin for BetaMatHandle
impl !UnwindSafe for BetaMatHandle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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