pub struct EdgeBundle { /* private fields */ }
Expand description
Bundle used to create entities modeling edges.
Implementations§
Source§impl EdgeBundle
impl EdgeBundle
Trait Implementations§
Source§impl Bundle for EdgeBundle
impl Bundle for EdgeBundle
Source§impl Clone for EdgeBundle
impl Clone for EdgeBundle
Source§fn clone(&self) -> EdgeBundle
fn clone(&self) -> EdgeBundle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl DynamicBundle for EdgeBundle
Auto Trait Implementations§
impl Freeze for EdgeBundle
impl RefUnwindSafe for EdgeBundle
impl Send for EdgeBundle
impl Sync for EdgeBundle
impl Unpin for EdgeBundle
impl UnwindSafe for EdgeBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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