pub struct DartBodyBundle { /* private fields */ }
Expand description
Bundle used to create entities modeling dart bodies.
Implementations§
Source§impl DartBodyBundle
impl DartBodyBundle
Sourcepub fn new(
capture_id: usize,
id: DartIdType,
vertex_id: VertexIdType,
edge_id: EdgeIdType,
face_id: FaceIdType,
vertices: (usize, usize),
normals: (usize, usize),
) -> Self
pub fn new( capture_id: usize, id: DartIdType, vertex_id: VertexIdType, edge_id: EdgeIdType, face_id: FaceIdType, vertices: (usize, usize), normals: (usize, usize), ) -> Self
Constructor.
Trait Implementations§
Source§impl Bundle for DartBodyBundle
impl Bundle for DartBodyBundle
Source§impl Clone for DartBodyBundle
impl Clone for DartBodyBundle
Source§fn clone(&self) -> DartBodyBundle
fn clone(&self) -> DartBodyBundle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl DynamicBundle for DartBodyBundle
Auto Trait Implementations§
impl Freeze for DartBodyBundle
impl RefUnwindSafe for DartBodyBundle
impl Send for DartBodyBundle
impl Sync for DartBodyBundle
impl Unpin for DartBodyBundle
impl UnwindSafe for DartBodyBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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