honeycomb_render/scene/
mod.rs1mod camera;
2mod picking;
3
4use bevy::prelude::*;
5use bevy_mod_outline::OutlinePlugin;
6use bevy_mod_picking::DefaultPickingPlugins;
7use bevy_mod_picking::selection::SelectionPluginSettings;
8
9use crate::gui::WindowVisible;
10use crate::systems::{
11 render_dart_enabled, render_darts, render_edge_enabled, render_edges, render_face_enabled,
12 render_faces, render_vertex_enabled, render_vertices,
13};
14
15pub struct ScenePlugin;
17
18impl Plugin for ScenePlugin {
19 fn build(&self, app: &mut App) {
20 app.insert_resource(AmbientLight {
22 color: Color::NONE,
23 brightness: 0.0,
24 })
25 .add_systems(Startup, setup_scene)
26 .add_systems(
27 Update,
28 camera::update_camera.run_if(|window_visible: Res<WindowVisible>| !window_visible.0),
29 );
30
31 app.add_plugins(DefaultPickingPlugins.build())
33 .add_plugins(OutlinePlugin)
34 .insert_resource(SelectionPluginSettings::default())
35 .add_systems(Update, picking::update_picking);
36
37 app.add_systems(Update, render_darts.run_if(render_dart_enabled))
39 .add_systems(Update, render_vertices.run_if(render_vertex_enabled))
40 .add_systems(Update, render_edges.run_if(render_edge_enabled))
41 .add_systems(Update, render_faces.run_if(render_face_enabled));
42 }
43}
44pub fn setup_scene(mut commands: Commands) {
46 let camera_transform = Transform::from_xyz(0.0, 0.0, 5.0);
47
48 commands.spawn((
49 camera::PanOrbitCamera {
50 radius: camera_transform.translation.length(),
51 ..Default::default()
52 },
53 Camera3dBundle {
54 transform: camera_transform.looking_at(Vec3::ZERO, Vec3::Y),
55 ..default()
56 },
57 ));
58}